James Price e0cc771e0a intrinsics: Limit fwidth builtins to fragment shaders
This fixes the SPIR-V and MSL tests for these intrinsics.

Change-Id: Id6f48682285ff17cb1fa7ef618f34b02f553332b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55681
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-06-22 20:19:49 +00:00

35 lines
1.1 KiB
WebGPU Shading Language

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
////////////////////////////////////////////////////////////////////////////////
// File generated by tools/intrinsic-gen
// using the template:
// test/intrinsics/intrinsics.wgsl.tmpl
// and the intrinsic defintion file:
// src/intrinsics.def
//
// Do not modify this file directly
////////////////////////////////////////////////////////////////////////////////
// fn fwidth(vec<2, f32>) -> vec<2, f32>
fn fwidth_b83ebb() {
var res: vec2<f32> = fwidth(vec2<f32>());
}
[[stage(fragment)]]
fn fragment_main() {
fwidth_b83ebb();
}