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This fixes the SPIR-V and MSL tests for these intrinsics. Change-Id: Id6f48682285ff17cb1fa7ef618f34b02f553332b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55681 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
35 lines
1.1 KiB
WebGPU Shading Language
35 lines
1.1 KiB
WebGPU Shading Language
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/intrinsic-gen
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// using the template:
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// test/intrinsics/intrinsics.wgsl.tmpl
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// and the intrinsic defintion file:
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// src/intrinsics.def
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn fwidth(vec<2, f32>) -> vec<2, f32>
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fn fwidth_b83ebb() {
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var res: vec2<f32> = fwidth(vec2<f32>());
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}
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[[stage(fragment)]]
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fn fragment_main() {
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fwidth_b83ebb();
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}
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