dawn-cmake/test/intrinsics/gen/textureNumLevels/51b5bb.wgsl.expected.wgsl
Ben Clayton 9e0b3cceaf [intrinsics]: Add texture_1d level overloads
Spec changes:
https://github.com/gpuweb/gpuweb/pull/1938
https://github.com/gpuweb/gpuweb/pull/1923

Change-Id: Ib738e15a146d73a75213a17a53e89f98c16b80a4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58040
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-07-15 16:14:34 +00:00

22 lines
420 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_1d<f32>;
fn textureNumLevels_51b5bb() {
var res : i32 = textureNumLevels(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureNumLevels_51b5bb();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumLevels_51b5bb();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureNumLevels_51b5bb();
}