mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-14 19:31:25 +00:00
Implemented for all readers and writers. Cleaned up some verbose code in sem::Function and the Inspector in the process. Fixed: tint:1032 Change-Id: Ia6f2f59e6d2e511c89160b97be990e8b7c9828d9 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59664 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
47 lines
1.4 KiB
WebGPU Shading Language
47 lines
1.4 KiB
WebGPU Shading Language
// Copyright 2021 The Tint Authors.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// File generated by tools/intrinsic-gen
|
|
// using the template:
|
|
// test/intrinsics/intrinsics.wgsl.tmpl
|
|
// and the intrinsic defintion file:
|
|
// src/intrinsics.def
|
|
//
|
|
// Do not modify this file directly
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
[[group(1), binding(0)]] var arg_0: texture_depth_multisampled_2d;
|
|
|
|
// fn textureNumSamples(texture: texture_depth_multisampled_2d) -> i32
|
|
fn textureNumSamples_a3c8a0() {
|
|
var res: i32 = textureNumSamples(arg_0);
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
textureNumSamples_a3c8a0();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureNumSamples_a3c8a0();
|
|
}
|
|
|
|
[[stage(compute), workgroup_size(1)]]
|
|
fn compute_main() {
|
|
textureNumSamples_a3c8a0();
|
|
}
|