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Implemented for all readers and writers. Cleaned up some verbose code in sem::Function and the Inspector in the process. Fixed: tint:1032 Change-Id: Ia6f2f59e6d2e511c89160b97be990e8b7c9828d9 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59664 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
22 lines
439 B
WebGPU Shading Language
22 lines
439 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d;
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fn textureNumSamples_a3c8a0() {
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var res : i32 = textureNumSamples(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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textureNumSamples_a3c8a0();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureNumSamples_a3c8a0();
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}
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[[stage(compute), workgroup_size(1)]]
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fn compute_main() {
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textureNumSamples_a3c8a0();
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}
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