dawn-cmake/test/intrinsics/gen/textureNumSamples/a3c8a0.wgsl.expected.wgsl
Ben Clayton fd35aa8e47 Implement texture_depth_multisampled_2d
Implemented for all readers and writers.

Cleaned up some verbose code in sem::Function and the Inspector in the
process.

Fixed: tint:1032
Change-Id: Ia6f2f59e6d2e511c89160b97be990e8b7c9828d9
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59664
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-07-26 22:19:48 +00:00

22 lines
439 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d;
fn textureNumSamples_a3c8a0() {
var res : i32 = textureNumSamples(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureNumSamples_a3c8a0();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumSamples_a3c8a0();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureNumSamples_a3c8a0();
}