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Add test/intrinsics/intrinsics.wgsl.tmpl that generates a vast set of intrinsic overload permutations into test/intrinsics/gen/... Add expected output for all of these, including 'SKIP' headers for those that currently fail. Fixed: tint:832 Change-Id: Id6888df52c07f35e7a55199f2ad4d842c6e2595c Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53051 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: David Neto <dneto@google.com>
13 lines
279 B
WebGPU Shading Language
13 lines
279 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : texture_cube_array<f32>;
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[[group(1), binding(1)]] var arg_1 : sampler;
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fn textureSample_4dd1bf() {
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var res : vec4<f32> = textureSample(arg_0, arg_1, vec3<f32>(), 1);
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureSample_4dd1bf();
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}
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