Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00

24 lines
562 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_depth_2d;
[[group(1), binding(1)]] var arg_1 : sampler_comparison;
fn textureSampleCompareLevel_f8121c() {
var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec2<f32>(), 1.0, vec2<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureSampleCompareLevel_f8121c();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureSampleCompareLevel_f8121c();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureSampleCompareLevel_f8121c();
}