Ben Clayton 97668c8c37 reader/spirv: Handle the MatrixStride decoration
Add `transform::DecomposeStridedMatrix`, which replaces matrix members of storage or uniform buffer structures, that have a [[stride]] decoration, into an array
of N column vectors.

This is required to correctly handle `mat2x2` matrices in UBOs, as std140 rules will expect a default stride of 16 bytes, when in WGSL the default structure layout expects a stride of 8 bytes.

Bug: tint:1047
Change-Id: If5ca3c6ec087bbc1ac31a8d9a657b99bf34042a4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59840
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-07-27 08:17:29 +00:00

12 lines
195 B
WebGPU Shading Language

[[block]]
struct SSBO {
m : mat2x2<f32>;
};
[[group(0), binding(0)]] var<storage, read_write> ssbo : SSBO;
[[stage(compute), workgroup_size(1)]]
fn f() {
let v = ssbo.m;
ssbo.m = v;
}