dawn-cmake/test/layout/storage/mat2x2/stride/16.spvasm.expected.hlsl
Ben Clayton 97668c8c37 reader/spirv: Handle the MatrixStride decoration
Add `transform::DecomposeStridedMatrix`, which replaces matrix members of storage or uniform buffer structures, that have a [[stride]] decoration, into an array
of N column vectors.

This is required to correctly handle `mat2x2` matrices in UBOs, as std140 rules will expect a default stride of 16 bytes, when in WGSL the default structure layout expects a stride of 8 bytes.

Bug: tint:1047
Change-Id: If5ca3c6ec087bbc1ac31a8d9a657b99bf34042a4
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59840
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-07-27 08:17:29 +00:00

48 lines
1.3 KiB
HLSL

struct tint_padded_array_element {
float2 el;
};
RWByteAddressBuffer ssbo : register(u0, space0);
float2x2 arr_to_mat2x2_stride_16(tint_padded_array_element arr[2]) {
return float2x2(arr[0u].el, arr[1u].el);
}
typedef tint_padded_array_element mat2x2_stride_16_to_arr_ret[2];
mat2x2_stride_16_to_arr_ret mat2x2_stride_16_to_arr(float2x2 mat) {
const tint_padded_array_element tint_symbol_4[2] = {{mat[0u]}, {mat[1u]}};
return tint_symbol_4;
}
typedef tint_padded_array_element tint_symbol_ret[2];
tint_symbol_ret tint_symbol(RWByteAddressBuffer buffer, uint offset) {
tint_padded_array_element arr_1[2] = (tint_padded_array_element[2])0;
{
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
arr_1[i].el = asfloat(buffer.Load2((offset + (i * 16u))));
}
}
return arr_1;
}
void tint_symbol_2(RWByteAddressBuffer buffer, uint offset, tint_padded_array_element value[2]) {
tint_padded_array_element array[2] = value;
{
for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) {
buffer.Store2((offset + (i_1 * 16u)), asuint(array[i_1].el));
}
}
}
void f_1() {
const float2x2 x_15 = arr_to_mat2x2_stride_16(tint_symbol(ssbo, 0u));
tint_symbol_2(ssbo, 0u, mat2x2_stride_16_to_arr(x_15));
return;
}
[numthreads(1, 1, 1)]
void f() {
f_1();
return;
}