mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-14 03:11:29 +00:00
- When storing to sample_mask output, write to the 0th element - Only make a return struct if it has members - Adjust type signedness coercion when loading special builtins. - Adapt tests - Update expectations for end-to-end tests - Handle sample_mask with stride Input variables normally don't have layout. But they can have it up through SPIR-V 1.4. Handle this case in the SPIR-V reader, by seeing through the intermediate alias type created for the strided array type. Bug: tint:508 Change-Id: I0f19dc1305d3f250dbbc0698a602288c34245274 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54743 Auto-Submit: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
18 lines
274 B
WebGPU Shading Language
18 lines
274 B
WebGPU Shading Language
var<private> gl_Position : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
gl_Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[builtin(position)]]
|
|
gl_Position : vec4<f32>;
|
|
};
|
|
|
|
[[stage(vertex)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(gl_Position);
|
|
}
|