dawn-cmake/test/shader_io/compute_input_builtins_struct.wgsl
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00

17 lines
602 B
WebGPU Shading Language

struct ComputeInputs {
[[builtin(local_invocation_id)]] local_invocation_id : vec3<u32>;
[[builtin(local_invocation_index)]] local_invocation_index : u32;
[[builtin(global_invocation_id)]] global_invocation_id : vec3<u32>;
[[builtin(workgroup_id)]] workgroup_id : vec3<u32>;
// TODO(crbug.com/tint/752): [[builtin(num_workgroups)]] num_workgroups : vec3<u32>;
};
[[stage(compute), workgroup_size(1)]]
fn main(inputs : ComputeInputs) {
let foo : u32 =
inputs.local_invocation_id.x +
inputs.local_invocation_index +
inputs.global_invocation_id.x +
inputs.workgroup_id.x;
}