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This provides much more complete coverage than what we have in the unit tests. We now test: - All builtins, for all stages, both struct and non-struct - Multiple location attributes for vertex and fragment stages, both struct and non-struct - Mixing builtins and location attributes, whilst mixing struct and non-struct - A few "interesting" cases of IO structs being shared between different functions, stages, and with an SSBO variable There are 7 skipped tests for MSL due to two different MSL bugs which will be fixed in upcoming patches. Change-Id: I8b802591762c8ff018e01bf37838551e353162b1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53120 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com>
20 lines
320 B
WebGPU Shading Language
20 lines
320 B
WebGPU Shading Language
[[stage(fragment)]]
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fn main0() -> [[location(0)]] i32 {
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return 1;
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}
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[[stage(fragment)]]
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fn main1() -> [[location(1)]] u32 {
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return 1u;
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}
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[[stage(fragment)]]
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fn main2() -> [[location(2)]] f32 {
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return 1.0;
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}
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[[stage(fragment)]]
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fn main3() -> [[location(3)]] vec4<f32> {
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return vec4<f32>(1.0, 2.0, 3.0, 4.0);
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}
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