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Use the sanitizer to add the decoration only to the variables that are vertex outputs and fragment inputs. Bug: dawn:963, tint:746 Change-Id: I1b91cf3550fb3c6f583d69e822444534a576e0cd Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56460 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com>
23 lines
368 B
WebGPU Shading Language
23 lines
368 B
WebGPU Shading Language
struct Interface {
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[[location(0)]]
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i : i32;
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[[location(1)]]
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u : u32;
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[[location(2)]]
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vi : vec4<i32>;
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[[location(3)]]
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vu : vec4<u32>;
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[[builtin(position)]]
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pos : vec4<f32>;
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};
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[[stage(vertex)]]
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fn vert_main() -> Interface {
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return Interface();
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}
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[[stage(fragment)]]
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fn frag_main(inputs : Interface) -> [[location(0)]] i32 {
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return inputs.i;
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}
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