dawn-cmake/test/shader_io/interpolate_integers.wgsl.expected.wgsl
James Price d18f2e0d6e writer/spirv: Do not add Flat to fragment outputs
Use the sanitizer to add the decoration only to the variables that are
vertex outputs and fragment inputs.

Bug: dawn:963, tint:746
Change-Id: I1b91cf3550fb3c6f583d69e822444534a576e0cd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56460
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
2021-06-29 18:05:25 +00:00

23 lines
368 B
WebGPU Shading Language

struct Interface {
[[location(0)]]
i : i32;
[[location(1)]]
u : u32;
[[location(2)]]
vi : vec4<i32>;
[[location(3)]]
vu : vec4<u32>;
[[builtin(position)]]
pos : vec4<f32>;
};
[[stage(vertex)]]
fn vert_main() -> Interface {
return Interface();
}
[[stage(fragment)]]
fn frag_main(inputs : Interface) -> [[location(0)]] i32 {
return inputs.i;
}