dawn-cmake/test/shader_io/vertex_output_builtins.wgsl.expected.spvasm
James Price 11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 22
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %value %vertex_point_size
OpName %value "value"
OpName %vertex_point_size "vertex_point_size"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %value BuiltIn Position
OpDecorate %vertex_point_size BuiltIn PointSize
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%value = OpVariable %_ptr_Output_v4float Output %5
%_ptr_Output_float = OpTypePointer Output %float
%8 = OpConstantNull %float
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
%9 = OpTypeFunction %v4float
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%float_3 = OpConstant %float 3
%float_4 = OpConstant %float 4
%16 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
%void = OpTypeVoid
%17 = OpTypeFunction %void
%main_inner = OpFunction %v4float None %9
%11 = OpLabel
OpReturnValue %16
OpFunctionEnd
%main = OpFunction %void None %17
%20 = OpLabel
%21 = OpFunctionCall %v4float %main_inner
OpStore %value %21
OpStore %vertex_point_size %float_1
OpReturn
OpFunctionEnd