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Add the unit tests samples from src/reader/spirv when: - they are valid for Vulkan 1.0 (plus some common extensions) - they should translate to valid WGSL Bug: tint:1043 Change-Id: I40a01990dbc40aff5cf7ace0b1aabfd0e437f638 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60000 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: David Neto <dneto@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
22 lines
411 B
WebGPU Shading Language
22 lines
411 B
WebGPU Shading Language
var<private> x_1 : array<f32, 3>;
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var<private> x_2 : vec4<f32>;
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fn main_1() {
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return;
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}
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struct main_out {
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[[builtin(position)]]
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x_2_1 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main([[location(4)]] x_1_param : f32, [[location(5)]] x_1_param_1 : f32, [[location(6)]] x_1_param_2 : f32) -> main_out {
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x_1[0] = x_1_param;
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x_1[1] = x_1_param_1;
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x_1[2] = x_1_param_2;
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main_1();
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return main_out(x_2);
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}
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