dawn-cmake/test/unittest/reader/spirv/SpvModuleScopeVarParserTest_InstanceIndex_I32_Load_Direct.spvasm.expected.hlsl
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

32 lines
690 B
HLSL

static int x_4 = 0;
static float4 position = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
const int x_2 = x_4;
return;
}
struct main_out {
float4 position_1;
};
struct tint_symbol_1 {
uint x_4_param : SV_InstanceID;
};
struct tint_symbol_2 {
float4 position_1 : SV_Position;
};
main_out main_inner(uint x_4_param) {
x_4 = asint(x_4_param);
main_1();
const main_out tint_symbol_3 = {position};
return tint_symbol_3;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.x_4_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.position_1 = inner_result.position_1;
return wrapper_result;
}