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The refactored CanonicalizeEntryPointIO transform makes it much easier to handle SPIR-V style IO as well, and doing this removes a lot of duplicated code. Remove all of the SPIR-V transform code for shader IO and vertex point size. Bug: tint:920 Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 21
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; Schema: 0
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OpCapability Shader
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OpCapability SampleRateShading
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %x_1_param_1
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OpExecutionMode %main OriginUpperLeft
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OpName %x_1_param_1 "x_1_param_1"
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OpName %x_1 "x_1"
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OpName %main_1 "main_1"
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OpName %main_inner "main_inner"
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OpName %x_1_param "x_1_param"
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OpName %main "main"
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OpDecorate %x_1_param_1 BuiltIn SampleId
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%uint = OpTypeInt 32 0
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%_ptr_Input_uint = OpTypePointer Input %uint
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%x_1_param_1 = OpVariable %_ptr_Input_uint Input
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%_ptr_Private_uint = OpTypePointer Private %uint
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%6 = OpConstantNull %uint
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%x_1 = OpVariable %_ptr_Private_uint Private %6
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%void = OpTypeVoid
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%7 = OpTypeFunction %void
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%12 = OpTypeFunction %void %uint
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%main_1 = OpFunction %void None %7
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%10 = OpLabel
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%11 = OpLoad %uint %x_1
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OpReturn
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OpFunctionEnd
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%main_inner = OpFunction %void None %12
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%x_1_param = OpFunctionParameter %uint
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%15 = OpLabel
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OpStore %x_1 %x_1_param
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%16 = OpFunctionCall %void %main_1
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OpReturn
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OpFunctionEnd
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%main = OpFunction %void None %7
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%18 = OpLabel
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%20 = OpLoad %uint %x_1_param_1
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%19 = OpFunctionCall %void %main_inner %20
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OpReturn
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OpFunctionEnd
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