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This is a major reworking of this transform. The old transform code was getting unwieldy, with part of the complication coming from the handling of multiple return statements. By generating a wrapper function instead, we can avoid a lot of this complexity. The original entry point function is stripped of all shader IO attributes (as well as `stage` and `workgroup_size`), but the body is left unmodified. A new entry point wrapper function is introduced which calls the original function, packing/unpacking the shader inputs as necessary, and propagates the result to the corresponding shader outputs. The new code has been refactored to use a state object with the different parts of the transform split into separate functions, which makes it much more manageable. Fixed: tint:1076 Bug: tint:920 Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
33 lines
773 B
Plaintext
33 lines
773 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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int arr[1];
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};
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struct main_out {
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uint x_1_1;
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};
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struct tint_symbol_1 {
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uint x_1_1 [[sample_mask]];
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};
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void main_1(thread tint_array_wrapper* const tint_symbol_3) {
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(*(tint_symbol_3)).arr[0] = 12;
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return;
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}
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main_out tint_symbol_inner(thread tint_array_wrapper* const tint_symbol_4) {
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main_1(tint_symbol_4);
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main_out const tint_symbol_2 = {.x_1_1=as_type<uint>((*(tint_symbol_4)).arr[0])};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread tint_array_wrapper tint_symbol_5 = {};
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main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_1_1 = inner_result.x_1_1;
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return wrapper_result;
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}
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