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Add the unit tests samples from src/reader/spirv when: - they are valid for Vulkan 1.0 (plus some common extensions) - they should translate to valid WGSL Bug: tint:1043 Change-Id: I40a01990dbc40aff5cf7ace0b1aabfd0e437f638 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60000 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: David Neto <dneto@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
17 lines
363 B
WebGPU Shading Language
17 lines
363 B
WebGPU Shading Language
[[group(0), binding(0)]] var x_2 : texture_2d<f32>;
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[[group(0), binding(1)]] var x_3 : sampler;
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fn main_1() {
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var var_1 : vec4<f32>;
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let x_22 : vec4<f32> = textureSample(x_2, x_3, vec2<f32>(0.0, 0.0));
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let x_26 : vec4<f32> = textureSample(x_2, x_3, vec2<f32>(0.0, 0.0));
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var_1 = (x_22 + x_26);
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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