dawn-cmake/test/var/uses/workgroup.wgsl.expected.hlsl
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

91 lines
1.3 KiB
HLSL

groupshared int a;
groupshared int b;
groupshared int c;
void uses_a() {
a = (a + 1);
}
void uses_b() {
b = (b * 2);
}
void uses_a_and_b() {
b = a;
}
void no_uses() {
}
void outer() {
a = 0;
uses_a();
uses_a_and_b();
uses_b();
no_uses();
}
struct tint_symbol_1 {
uint local_invocation_index : SV_GroupIndex;
};
void main1_inner(uint local_invocation_index) {
{
a = 0;
}
GroupMemoryBarrierWithGroupSync();
a = 42;
uses_a();
}
[numthreads(1, 1, 1)]
void main1(tint_symbol_1 tint_symbol) {
main1_inner(tint_symbol.local_invocation_index);
return;
}
struct tint_symbol_3 {
uint local_invocation_index_1 : SV_GroupIndex;
};
void main2_inner(uint local_invocation_index_1) {
{
b = 0;
}
GroupMemoryBarrierWithGroupSync();
b = 7;
uses_b();
}
[numthreads(1, 1, 1)]
void main2(tint_symbol_3 tint_symbol_2) {
main2_inner(tint_symbol_2.local_invocation_index_1);
return;
}
struct tint_symbol_5 {
uint local_invocation_index_2 : SV_GroupIndex;
};
void main3_inner(uint local_invocation_index_2) {
{
a = 0;
b = 0;
}
GroupMemoryBarrierWithGroupSync();
outer();
no_uses();
}
[numthreads(1, 1, 1)]
void main3(tint_symbol_5 tint_symbol_4) {
main3_inner(tint_symbol_4.local_invocation_index_2);
return;
}
[numthreads(1, 1, 1)]
void main4() {
no_uses();
return;
}