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This is a major reworking of this transform. The old transform code was getting unwieldy, with part of the complication coming from the handling of multiple return statements. By generating a wrapper function instead, we can avoid a lot of this complexity. The original entry point function is stripped of all shader IO attributes (as well as `stage` and `workgroup_size`), but the body is left unmodified. A new entry point wrapper function is introduced which calls the original function, packing/unpacking the shader inputs as necessary, and propagates the result to the corresponding shader outputs. The new code has been refactored to use a state object with the different parts of the transform split into separate functions, which makes it much more manageable. Fixed: tint:1076 Bug: tint:920 Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
82 lines
1.5 KiB
HLSL
82 lines
1.5 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void func_i1_(inout int x) {
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int a = 0;
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int data[9] = (int[9])0;
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int temp[2] = (int[2])0;
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int i = 0;
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bool x_95 = false;
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bool x_96_phi = false;
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a = 0;
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data[0] = 5;
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while (true) {
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const int x_56 = a;
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const int x_57 = x;
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if ((x_56 <= x_57)) {
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} else {
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break;
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}
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if ((a <= 10)) {
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const int x_64 = a;
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const int x_69 = data[min(a, 0)];
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temp[min(x_64, 1)] = x_69;
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a = (a + 1);
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}
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}
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i = 0;
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{
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for(; (i < 2); i = (i + 1)) {
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const int x_80 = i;
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const int x_82 = temp[0];
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data[x_80] = (x_82 + i);
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}
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}
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const int x_89 = data[0];
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const bool x_90 = (x_89 == 5);
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x_96_phi = x_90;
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if (x_90) {
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const int x_94 = data[1];
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x_95 = (x_94 == 6);
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x_96_phi = x_95;
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}
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if (x_96_phi) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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void main_1() {
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int i_1 = 0;
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int param = 0;
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i_1 = 1;
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{
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for(; (i_1 < 6); i_1 = (i_1 + 1)) {
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param = i_1;
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func_i1_(param);
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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