James Price 9a7ca38a86 test: Update E2E expected results
Several more tests are passing now that we have hex float parsing and
vector bitcasts in the HLSL backend.

Change-Id: I2809c83aa78afa7cfec187a2cb1671f79e06a876
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59822
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-26 22:11:58 +00:00

60 lines
1.4 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 1>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var undefined : f32;
var x_45 : bool;
var x_46_phi : bool;
undefined = sinh(0x1p+128);
let x_10 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_38 : bool = (1 == x_10);
x_46_phi = x_38;
if (!(x_38)) {
let x_42 : f32 = undefined;
let x_44 : f32 = x_8.x_GLF_uniform_float_values[0];
x_45 = (x_42 > x_44);
x_46_phi = x_45;
}
let x_46 : bool = x_46_phi;
if (x_46) {
let x_12 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_13 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_14 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_15 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_12), f32(x_13), f32(x_14), f32(x_15));
} else {
let x_16 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_60 : f32 = f32(x_16);
x_GLF_color = vec4<f32>(x_60, x_60, x_60, x_60);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}