Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

97 lines
2.5 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 7>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v1 : vec4<f32>;
var v2 : vec4<f32>;
var v3 : vec4<f32>;
var v4 : vec4<f32>;
var x_69 : bool;
var x_77 : bool;
var x_85 : bool;
var x_93 : bool;
var x_70_phi : bool;
var x_78_phi : bool;
var x_86_phi : bool;
var x_94_phi : bool;
let x_41 : f32 = x_6.x_GLF_uniform_float_values[2];
let x_43 : f32 = x_6.x_GLF_uniform_float_values[2];
let x_45 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_47 : f32 = x_6.x_GLF_uniform_float_values[2];
v1 = vec4<f32>(x_41, x_43, x_45, x_47);
v2 = vec4<f32>(1.570796371, 1.119769573, 0x1.8p+128, 0.927295208);
let x_50 : f32 = x_6.x_GLF_uniform_float_values[0];
v3 = vec4<f32>(x_50, x_50, x_50, x_50);
let x_52 : vec4<f32> = v1;
let x_53 : vec4<f32> = v2;
let x_54 : vec4<f32> = v3;
v4 = smoothStep(x_52, x_53, x_54);
let x_56 : vec4<f32> = v4;
x_GLF_color = vec4<f32>(x_56.x, x_56.y, x_56.w, x_56.x);
let x_59 : f32 = v4.x;
let x_61 : f32 = x_6.x_GLF_uniform_float_values[4];
let x_62 : bool = (x_59 > x_61);
x_70_phi = x_62;
if (x_62) {
let x_66 : f32 = v4.x;
let x_68 : f32 = x_6.x_GLF_uniform_float_values[5];
x_69 = (x_66 < x_68);
x_70_phi = x_69;
}
let x_70 : bool = x_70_phi;
x_78_phi = x_70;
if (x_70) {
let x_74 : f32 = v4.y;
let x_76 : f32 = x_6.x_GLF_uniform_float_values[3];
x_77 = (x_74 > x_76);
x_78_phi = x_77;
}
let x_78 : bool = x_78_phi;
x_86_phi = x_78;
if (x_78) {
let x_82 : f32 = v4.y;
let x_84 : f32 = x_6.x_GLF_uniform_float_values[6];
x_85 = (x_82 < x_84);
x_86_phi = x_85;
}
let x_86 : bool = x_86_phi;
x_94_phi = x_86;
if (x_86) {
let x_90 : f32 = v4.w;
let x_92 : f32 = x_6.x_GLF_uniform_float_values[0];
x_93 = (x_90 == x_92);
x_94_phi = x_93;
}
let x_94 : bool = x_94_phi;
if (x_94) {
let x_99 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_101 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_103 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_105 : f32 = x_6.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_99, x_101, x_103, x_105);
} else {
let x_108 : f32 = x_6.x_GLF_uniform_float_values[1];
x_GLF_color = vec4<f32>(x_108, x_108, x_108, x_108);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}