James Price 11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 53
; Schema: 0
OpCapability Shader
%28 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragCoord_param_1 %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %gl_FragCoord_param_1 "gl_FragCoord_param_1"
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %gl_FragCoord "gl_FragCoord"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "one"
OpName %x_6 "x_6"
OpName %x_GLF_color "x_GLF_color"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %gl_FragCoord_param "gl_FragCoord_param"
OpName %main "main"
OpDecorate %gl_FragCoord_param_1 BuiltIn FragCoord
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_6 NonWritable
OpDecorate %x_6 DescriptorSet 0
OpDecorate %x_6 Binding 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord_param_1 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%7 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %7
%_ptr_Private_v4float = OpTypePointer Private %v4float
%gl_FragCoord = OpVariable %_ptr_Private_v4float Private %7
%buf0 = OpTypeStruct %float
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_6 = OpVariable %_ptr_Uniform_buf0 Uniform
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %7
%void = OpTypeVoid
%14 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Private_float = OpTypePointer Private %float
%_ptr_Uniform_float = OpTypePointer Uniform %float
%float_3 = OpConstant %float 3
%float_1 = OpConstant %float 1
%float_2 = OpConstant %float 2
%bool = OpTypeBool
%float_0 = OpConstant %float 0
%38 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%39 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%main_out = OpTypeStruct %v4float
%40 = OpTypeFunction %main_out %v4float
%main_1 = OpFunction %void None %14
%17 = OpLabel
%21 = OpAccessChain %_ptr_Private_float %gl_FragCoord %uint_0
%22 = OpLoad %float %21
%24 = OpAccessChain %_ptr_Uniform_float %x_6 %uint_0
%25 = OpLoad %float %24
%31 = OpFAdd %float %float_2 %25
%27 = OpExtInst %float %28 NClamp %22 %float_1 %31
%32 = OpFOrdGreaterThanEqual %bool %float_3 %27
OpSelectionMerge %34 None
OpBranchConditional %32 %35 %36
%35 = OpLabel
OpStore %x_GLF_color %38
OpBranch %34
%36 = OpLabel
OpStore %x_GLF_color %39
OpBranch %34
%34 = OpLabel
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %40
%gl_FragCoord_param = OpFunctionParameter %v4float
%44 = OpLabel
OpStore %gl_FragCoord %gl_FragCoord_param
%45 = OpFunctionCall %void %main_1
%46 = OpLoad %v4float %x_GLF_color
%47 = OpCompositeConstruct %main_out %46
OpReturnValue %47
OpFunctionEnd
%main = OpFunction %void None %14
%49 = OpLabel
%51 = OpLoad %v4float %gl_FragCoord_param_1
%50 = OpFunctionCall %main_out %main_inner %51
%52 = OpCompositeExtract %v4float %50 0
OpStore %x_GLF_color_1_1 %52
OpReturn
OpFunctionEnd