James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

79 lines
1.6 KiB
HLSL

cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int highSigned = 0;
uint highUnsigned = 0u;
int i = 0;
int data[2] = (int[2])0;
uint i_1 = 0u;
bool x_78 = false;
bool x_79_phi = false;
highSigned = 1;
highUnsigned = 2u;
i = 0;
while (true) {
const int x_42 = i;
const int x_43 = highSigned;
const int x_46 = asint(x_8[0].x);
if ((x_42 < (min(10, x_43) + x_46))) {
} else {
break;
}
data[i] = 5;
{
i = (i + 1);
}
}
i_1 = 1u;
while (true) {
const uint x_58 = i_1;
const uint x_59 = highUnsigned;
const int x_62 = asint(x_8[0].x);
if ((x_58 < (min(10u, x_59) + asuint(x_62)))) {
} else {
break;
}
data[i_1] = 6;
{
i_1 = (i_1 + asuint(1));
}
}
const int x_72 = data[0];
const bool x_73 = (x_72 == 5);
x_79_phi = x_73;
if (x_73) {
const int x_77 = data[1];
x_78 = (x_77 == 6);
x_79_phi = x_78;
}
if (x_79_phi) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}