Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

81 lines
1.4 KiB
WebGPU Shading Language

[[block]]
struct buf0 {
zero : i32;
};
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var highSigned : i32;
var highUnsigned : u32;
var i : i32;
var data : array<i32, 2>;
var i_1 : u32;
var x_78 : bool;
var x_79_phi : bool;
highSigned = 1;
highUnsigned = 2u;
i = 0;
loop {
let x_42 : i32 = i;
let x_43 : i32 = highSigned;
let x_46 : i32 = x_8.zero;
if ((x_42 < (min(10, x_43) + x_46))) {
} else {
break;
}
let x_50 : i32 = i;
data[x_50] = 5;
continuing {
let x_52 : i32 = i;
i = (x_52 + 1);
}
}
i_1 = 1u;
loop {
let x_58 : u32 = i_1;
let x_59 : u32 = highUnsigned;
let x_62 : i32 = x_8.zero;
if ((x_58 < (min(10u, x_59) + bitcast<u32>(x_62)))) {
} else {
break;
}
let x_67 : u32 = i_1;
data[x_67] = 6;
continuing {
let x_69 : u32 = i_1;
i_1 = (x_69 + bitcast<u32>(1));
}
}
let x_72 : i32 = data[0];
let x_73 : bool = (x_72 == 5);
x_79_phi = x_73;
if (x_73) {
let x_77 : i32 = data[1];
x_78 = (x_77 == 6);
x_79_phi = x_78;
}
let x_79 : bool = x_79_phi;
if (x_79) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}