Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

123 lines
2.2 KiB
WebGPU Shading Language

struct Array {
values : array<i32, 2>;
};
[[block]]
struct buf0 {
zero : i32;
};
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_50 : bool = false;
var x_15 : i32;
var x_16 : i32;
var param : Array;
var x_19 : i32;
var x_20_phi : i32;
param = Array(array<i32, 2>(0, 0));
x_50 = false;
loop {
var x_19_phi : i32;
var x_63_phi : bool;
loop {
let x_17 : i32 = x_8.zero;
let x_18 : i32 = param.values[x_17];
if ((x_18 == 1)) {
x_50 = true;
x_15 = 1;
x_19_phi = 1;
x_63_phi = true;
break;
}
x_19_phi = 0;
x_63_phi = false;
break;
}
x_19 = x_19_phi;
let x_63 : bool = x_63_phi;
x_20_phi = x_19;
if (x_63) {
break;
}
x_50 = true;
x_15 = 1;
x_20_phi = 1;
break;
}
let x_20 : i32 = x_20_phi;
x_16 = x_20;
if ((x_20 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}
fn func_struct_Array_i1_2_1_(a : ptr<function, Array>) -> i32 {
var x_70 : bool = false;
var x_12 : i32;
var x_13 : i32;
var x_72_phi : bool;
var x_14_phi : i32;
x_72_phi = false;
loop {
var x_77 : bool;
var x_77_phi : bool;
var x_13_phi : i32;
var x_87_phi : bool;
let x_72 : bool = x_72_phi;
x_77_phi = x_72;
loop {
x_77 = x_77_phi;
let x_10 : i32 = x_8.zero;
let x_11 : i32 = (*(a)).values[x_10];
if ((x_11 == 1)) {
x_70 = true;
x_12 = 1;
x_13_phi = 1;
x_87_phi = true;
break;
}
x_13_phi = 0;
x_87_phi = x_77;
break;
continuing {
x_77_phi = false;
}
}
x_13 = x_13_phi;
let x_87 : bool = x_87_phi;
x_14_phi = x_13;
if (x_87) {
break;
}
x_70 = true;
x_12 = 1;
x_14_phi = 1;
break;
continuing {
x_72_phi = false;
}
}
let x_14 : i32 = x_14_phi;
return x_14;
}