James Price 11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00

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; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 43
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %x_GLF_color_1_1
OpExecutionMode %main OriginUpperLeft
OpName %x_GLF_color_1_1 "x_GLF_color_1_1"
OpName %buf0 "buf0"
OpMemberName %buf0 0 "one"
OpName %x_5 "x_5"
OpName %x_GLF_color "x_GLF_color"
OpName %main_1 "main_1"
OpName %main_out "main_out"
OpMemberName %main_out 0 "x_GLF_color_1"
OpName %main_inner "main_inner"
OpName %main "main"
OpDecorate %x_GLF_color_1_1 Location 0
OpDecorate %buf0 Block
OpMemberDecorate %buf0 0 Offset 0
OpDecorate %x_5 NonWritable
OpDecorate %x_5 DescriptorSet 0
OpDecorate %x_5 Binding 0
OpMemberDecorate %main_out 0 Offset 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%5 = OpConstantNull %v4float
%x_GLF_color_1_1 = OpVariable %_ptr_Output_v4float Output %5
%int = OpTypeInt 32 1
%buf0 = OpTypeStruct %int
%_ptr_Uniform_buf0 = OpTypePointer Uniform %buf0
%x_5 = OpVariable %_ptr_Uniform_buf0 Uniform
%_ptr_Private_v4float = OpTypePointer Private %v4float
%x_GLF_color = OpVariable %_ptr_Private_v4float Private %5
%void = OpTypeVoid
%12 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%float_0 = OpConstant %float 0
%30 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
%31 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%main_out = OpTypeStruct %v4float
%32 = OpTypeFunction %main_out
%main_1 = OpFunction %void None %12
%15 = OpLabel
%19 = OpAccessChain %_ptr_Uniform_int %x_5 %uint_0
%20 = OpLoad %int %19
%22 = OpBitwiseAnd %int %20 %int_0
%23 = OpIEqual %bool %22 %int_0
OpSelectionMerge %25 None
OpBranchConditional %23 %26 %27
%26 = OpLabel
OpStore %x_GLF_color %30
OpBranch %25
%27 = OpLabel
OpStore %x_GLF_color %31
OpBranch %25
%25 = OpLabel
OpReturn
OpFunctionEnd
%main_inner = OpFunction %main_out None %32
%35 = OpLabel
%36 = OpFunctionCall %void %main_1
%37 = OpLoad %v4float %x_GLF_color
%38 = OpCompositeConstruct %main_out %37
OpReturnValue %38
OpFunctionEnd
%main = OpFunction %void None %12
%40 = OpLabel
%41 = OpFunctionCall %main_out %main_inner
%42 = OpCompositeExtract %v4float %41 0
OpStore %x_GLF_color_1_1 %42
OpReturn
OpFunctionEnd