Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

77 lines
1.4 KiB
WebGPU Shading Language

[[block]]
struct buf0 {
one : u32;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : u32;
var b : u32;
var c : u32;
var d : u32;
var e : u32;
var f : u32;
let x_41 : u32 = x_6.one;
a = ((77u + x_41) >> 32u);
let x_45 : u32 = x_6.one;
b = ((3243u + x_45) >> 33u);
let x_49 : u32 = x_6.one;
c = ((23u + x_49) >> 345u);
let x_53 : u32 = x_6.one;
d = ((2395u + x_53) << 32u);
let x_57 : u32 = x_6.one;
e = ((290485u + x_57) << 33u);
let x_61 : u32 = x_6.one;
f = ((44321u + x_61) << 345u);
let x_64 : u32 = a;
if ((x_64 != 1u)) {
a = 1u;
}
let x_68 : u32 = b;
if ((x_68 != 0u)) {
b = 0u;
}
let x_72 : u32 = c;
if ((x_72 != 1u)) {
c = 1u;
}
let x_76 : u32 = d;
if ((x_76 != 0u)) {
d = 0u;
}
let x_80 : u32 = e;
if ((x_80 != 1u)) {
e = 1u;
}
let x_84 : u32 = f;
if ((x_84 != 0u)) {
f = 0u;
}
let x_88 : u32 = a;
let x_90 : u32 = b;
let x_93 : u32 = c;
let x_96 : u32 = d;
let x_99 : u32 = e;
let x_102 : u32 = f;
if (((((((x_88 == 1u) && (x_90 == 0u)) && (x_93 == 1u)) && (x_96 == 0u)) && (x_99 == 1u)) && (x_102 == 0u))) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}