James Price 9a7ca38a86 test: Update E2E expected results
Several more tests are passing now that we have hex float parsing and
vector bitcasts in the HLSL backend.

Change-Id: I2809c83aa78afa7cfec187a2cb1671f79e06a876
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59822
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-26 22:11:58 +00:00

55 lines
1.2 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 1>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_10 : buf1;
fn main_1() {
var f0 : f32;
var f1 : f32;
f0 = 0x1p+128;
let x_35 : f32 = f0;
f1 = fract(x_35);
let x_38 : f32 = gl_FragCoord.x;
let x_40 : f32 = x_8.x_GLF_uniform_float_values[0];
if ((x_38 > x_40)) {
let x_46 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_49 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_52 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_55 : i32 = x_10.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_46), f32(x_49), f32(x_52), f32(x_55));
} else {
let x_58 : f32 = f1;
x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}