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This is a major reworking of this transform. The old transform code was getting unwieldy, with part of the complication coming from the handling of multiple return statements. By generating a wrapper function instead, we can avoid a lot of this complexity. The original entry point function is stripped of all shader IO attributes (as well as `stage` and `workgroup_size`), but the body is left unmodified. A new entry point wrapper function is introduced which calls the original function, packing/unpacking the shader inputs as necessary, and propagates the result to the corresponding shader outputs. The new code has been refactored to use a state object with the different parts of the transform split into separate functions, which makes it much more manageable. Fixed: tint:1076 Bug: tint:920 Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
87 lines
2.5 KiB
Plaintext
87 lines
2.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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int func_(constant buf0& x_7, thread int* const tint_symbol_3) {
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while (true) {
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int const x_72 = *(tint_symbol_3);
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if ((x_72 < 100)) {
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} else {
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break;
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}
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int const x_75 = *(tint_symbol_3);
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*(tint_symbol_3) = as_type<int>((as_type<uint>(x_75) + as_type<uint>(1)));
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int const x_78 = x_7.x_GLF_uniform_int_values.arr[0].el;
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return x_78;
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}
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int const x_80 = x_7.x_GLF_uniform_int_values.arr[2].el;
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return x_80;
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}
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void main_1(constant buf0& x_7, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) {
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int a = 0;
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*(tint_symbol_4) = 0;
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while (true) {
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int const x_35 = *(tint_symbol_4);
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*(tint_symbol_4) = as_type<int>((as_type<uint>(x_35) + as_type<uint>(1)));
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if (false) {
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return;
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}
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{
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int const x_39 = *(tint_symbol_4);
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if ((true & (x_39 < 100))) {
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} else {
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break;
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}
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}
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}
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int const x_42 = func_(x_7, tint_symbol_4);
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a = x_42;
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int const x_43 = a;
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int const x_45 = x_7.x_GLF_uniform_int_values.arr[2].el;
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if ((x_43 == x_45)) {
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int const x_51 = x_7.x_GLF_uniform_int_values.arr[0].el;
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int const x_54 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_57 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_60 = x_7.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_5) = float4(float(x_51), float(x_54), float(x_57), float(x_60));
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} else {
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int const x_64 = x_7.x_GLF_uniform_int_values.arr[1].el;
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float const x_65 = float(x_64);
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*(tint_symbol_5) = float4(x_65, x_65, x_65, x_65);
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}
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return;
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}
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main_out tint_symbol_inner(constant buf0& x_7, thread int* const tint_symbol_6, thread float4* const tint_symbol_7) {
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main_1(x_7, tint_symbol_6, tint_symbol_7);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
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thread int tint_symbol_8 = 0;
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thread float4 tint_symbol_9 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_8), &(tint_symbol_9));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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