Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

80 lines
1.8 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var b : i32;
var c : i32;
var x_65 : bool;
var x_66_phi : bool;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[0];
a = x_29;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[1];
b = x_31;
let x_33 : i32 = x_6.x_GLF_uniform_int_values[2];
c = x_33;
loop {
let x_38 : i32 = a;
let x_39 : i32 = b;
if ((x_38 < x_39)) {
} else {
break;
}
let x_42 : i32 = a;
a = (x_42 + 1);
let x_44 : i32 = c;
let x_46 : i32 = x_6.x_GLF_uniform_int_values[2];
if ((x_44 == x_46)) {
let x_52 : i32 = x_6.x_GLF_uniform_int_values[3];
let x_53 : i32 = c;
c = (x_53 * x_52);
} else {
if (true) {
continue;
}
}
}
let x_57 : i32 = a;
let x_58 : i32 = b;
let x_59 : bool = (x_57 == x_58);
x_66_phi = x_59;
if (x_59) {
let x_62 : i32 = c;
let x_64 : i32 = x_6.x_GLF_uniform_int_values[3];
x_65 = (x_62 == x_64);
x_66_phi = x_65;
}
let x_66 : bool = x_66_phi;
if (x_66) {
let x_71 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_74 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_77 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_80 : i32 = x_6.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_71), f32(x_74), f32(x_77), f32(x_80));
} else {
let x_84 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_85 : f32 = f32(x_84);
x_GLF_color = vec4<f32>(x_85, x_85, x_85, x_85);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}