mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-13 08:36:08 +00:00
This is a major reworking of this transform. The old transform code was getting unwieldy, with part of the complication coming from the handling of multiple return statements. By generating a wrapper function instead, we can avoid a lot of this complexity. The original entry point function is stripped of all shader IO attributes (as well as `stage` and `workgroup_size`), but the body is left unmodified. A new entry point wrapper function is introduced which calls the original function, packing/unpacking the shader inputs as necessary, and propagates the result to the corresponding shader outputs. The new code has been refactored to use a state object with the different parts of the transform split into separate functions, which makes it much more manageable. Fixed: tint:1076 Bug: tint:920 Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
63 lines
1.6 KiB
Plaintext
63 lines
1.6 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct buf0 {
|
|
/* 0x0000 */ int one;
|
|
};
|
|
struct tint_array_wrapper {
|
|
int arr[3];
|
|
};
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(constant buf0& x_8, thread float4* const tint_symbol_3) {
|
|
tint_array_wrapper a = {};
|
|
int b = 0;
|
|
int c = 0;
|
|
a.arr[0] = 1;
|
|
a.arr[1] = 2;
|
|
a.arr[2] = 3;
|
|
b = 0;
|
|
int const x_38 = x_8.one;
|
|
int const x_40 = a.arr[x_38];
|
|
c = x_40;
|
|
int const x_41 = c;
|
|
if ((x_41 > 1)) {
|
|
*(tint_symbol_3) = float4(0.0f, 1.0f, 1.0f, 0.0f);
|
|
int const x_45 = b;
|
|
b = as_type<int>((as_type<uint>(x_45) + as_type<uint>(1)));
|
|
}
|
|
int const x_47 = b;
|
|
int const x_48 = as_type<int>((as_type<uint>(x_47) + as_type<uint>(1)));
|
|
b = x_48;
|
|
int const x_50_save = clamp(x_48, 0, 2);
|
|
int const x_51 = a.arr[x_50_save];
|
|
a.arr[x_50_save] = as_type<int>((as_type<uint>(x_51) + as_type<uint>(1)));
|
|
int const x_54 = a.arr[2];
|
|
if ((x_54 == 4)) {
|
|
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
main_out tint_symbol_inner(constant buf0& x_8, thread float4* const tint_symbol_4) {
|
|
main_1(x_8, tint_symbol_4);
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
main_out const inner_result = tint_symbol_inner(x_8, &(tint_symbol_5));
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|
|
|