James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

87 lines
2.0 KiB
HLSL

cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[5];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
int func_f1_(inout float f) {
int a = 0;
int b = 0;
int i = 0;
const int x_60 = asint(x_8[1].x);
a = x_60;
const int x_62 = asint(x_8[2].x);
b = x_62;
const int x_64 = asint(x_8[2].x);
i = x_64;
while (true) {
const int x_69 = i;
const int x_71 = asint(x_8[4].x);
if ((x_69 < x_71)) {
} else {
break;
}
const int x_74 = a;
const int x_76 = asint(x_8[3].x);
if ((x_74 > x_76)) {
break;
}
const float x_80 = f;
const int x_84 = asint(x_8[1].x);
a = (((int(x_80) - 1) - x_84) + i);
b = (b + 1);
{
i = (i + 1);
}
}
const int x_92 = b;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_94 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
if ((x_92 == x_94)) {
const int x_100 = asint(x_8[1].x);
return x_100;
} else {
const int x_102 = asint(x_8[2].x);
return x_102;
}
return 0;
}
void main_1() {
float param = 0.0f;
param = 0.699999988f;
const int x_34 = func_f1_(param);
const int x_36 = asint(x_8[1].x);
if ((x_34 == x_36)) {
const int x_42 = asint(x_8[1].x);
const int x_45 = asint(x_8[2].x);
const int x_48 = asint(x_8[2].x);
const int x_51 = asint(x_8[1].x);
x_GLF_color = float4(float(x_42), float(x_45), float(x_48), float(x_51));
} else {
const int x_55 = asint(x_8[2].x);
const float x_56 = float(x_55);
x_GLF_color = float4(x_56, x_56, x_56, x_56);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}