James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

89 lines
2.0 KiB
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[5];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int count0 = 0;
int count1 = 0;
int i = 0;
const int x_29 = asint(x_6[2].x);
count0 = x_29;
const int x_31 = asint(x_6[2].x);
count1 = x_31;
const int x_33 = asint(x_6[2].x);
i = x_33;
while (true) {
const int x_38 = i;
const int x_40 = asint(x_6[4].x);
if ((x_38 < x_40)) {
} else {
break;
}
switch(i) {
case 0:
case 1: {
count0 = (count0 + 1);
/* fallthrough */
{
count1 = (count1 + 1);
}
break;
}
case 2:
case 3: {
count1 = (count1 + 1);
break;
}
default: {
break;
}
}
{
i = (i + 1);
}
}
const int x_53 = count1;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
if ((x_53 == x_55)) {
const int x_61 = asint(x_6[3].x);
const int x_64 = asint(x_6[2].x);
const int x_67 = asint(x_6[2].x);
const int x_70 = asint(x_6[3].x);
x_GLF_color = float4(float(x_61), float(x_64), float(x_67), float(x_70));
} else {
const int x_74 = asint(x_6[2].x);
const float x_75 = float(x_74);
x_GLF_color = float4(x_75, x_75, x_75, x_75);
}
const int x_77 = count0;
const int x_79 = asint(x_6[1].x);
if ((x_77 != x_79)) {
const int x_84 = asint(x_6[2].x);
const float x_85 = float(x_84);
x_GLF_color = float4(x_85, x_85, x_85, x_85);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}