mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-06 05:06:07 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
96 lines
2.3 KiB
WebGPU Shading Language
96 lines
2.3 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 4>;
|
|
|
|
[[block]]
|
|
struct buf1 {
|
|
x_GLF_uniform_float_values : Arr;
|
|
};
|
|
|
|
type Arr_1 = [[stride(16)]] array<i32, 2>;
|
|
|
|
[[block]]
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr_1;
|
|
};
|
|
|
|
var<private> gl_FragCoord : vec4<f32>;
|
|
|
|
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_12 : buf0;
|
|
|
|
var<private> x_GLF_v1 : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var uv : vec2<f32>;
|
|
var v1 : vec4<f32>;
|
|
var a : f32;
|
|
var i : i32;
|
|
let x_49 : vec4<f32> = gl_FragCoord;
|
|
uv = vec2<f32>(x_49.x, x_49.y);
|
|
let x_52 : f32 = x_8.x_GLF_uniform_float_values[0];
|
|
v1 = vec4<f32>(x_52, x_52, x_52, x_52);
|
|
let x_55 : f32 = uv.y;
|
|
let x_57 : f32 = x_8.x_GLF_uniform_float_values[0];
|
|
if ((x_55 >= x_57)) {
|
|
let x_62 : f32 = x_8.x_GLF_uniform_float_values[2];
|
|
v1.x = x_62;
|
|
let x_65 : f32 = x_8.x_GLF_uniform_float_values[0];
|
|
v1.y = x_65;
|
|
let x_68 : f32 = x_8.x_GLF_uniform_float_values[0];
|
|
v1.z = x_68;
|
|
let x_71 : f32 = x_8.x_GLF_uniform_float_values[2];
|
|
v1.w = x_71;
|
|
}
|
|
let x_74 : f32 = x_8.x_GLF_uniform_float_values[2];
|
|
a = x_74;
|
|
let x_15 : i32 = x_12.x_GLF_uniform_int_values[1];
|
|
i = x_15;
|
|
loop {
|
|
let x_16 : i32 = i;
|
|
let x_17 : i32 = x_12.x_GLF_uniform_int_values[0];
|
|
if ((x_16 < x_17)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_84 : f32 = x_8.x_GLF_uniform_float_values[2];
|
|
let x_86 : f32 = x_8.x_GLF_uniform_float_values[0];
|
|
if ((x_84 < x_86)) {
|
|
discard;
|
|
}
|
|
let x_91 : f32 = v1.x;
|
|
let x_93 : f32 = v1.y;
|
|
let x_96 : f32 = v1.z;
|
|
let x_99 : f32 = v1.w;
|
|
let x_102 : f32 = x_8.x_GLF_uniform_float_values[3];
|
|
a = pow((((x_91 + x_93) + x_96) + x_99), x_102);
|
|
|
|
continuing {
|
|
let x_18 : i32 = i;
|
|
i = (x_18 + 1);
|
|
}
|
|
}
|
|
let x_104 : f32 = a;
|
|
let x_106 : f32 = x_8.x_GLF_uniform_float_values[1];
|
|
if ((x_104 == x_106)) {
|
|
let x_111 : vec4<f32> = v1;
|
|
x_GLF_v1 = x_111;
|
|
} else {
|
|
let x_20 : i32 = x_12.x_GLF_uniform_int_values[1];
|
|
let x_113 : f32 = f32(x_20);
|
|
x_GLF_v1 = vec4<f32>(x_113, x_113, x_113, x_113);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_v1_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
return main_out(x_GLF_v1);
|
|
}
|