mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-16 04:11:25 +00:00
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
98 lines
2.4 KiB
WebGPU Shading Language
98 lines
2.4 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 5>;
|
|
|
|
[[block]]
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn func_i1_(x : ptr<function, i32>) -> i32 {
|
|
var a : i32;
|
|
var i : i32;
|
|
var indexable : array<i32, 4>;
|
|
let x_72 : i32 = x_8.x_GLF_uniform_int_values[0];
|
|
a = x_72;
|
|
let x_74 : i32 = x_8.x_GLF_uniform_int_values[0];
|
|
i = x_74;
|
|
loop {
|
|
let x_79 : i32 = i;
|
|
let x_81 : i32 = x_8.x_GLF_uniform_int_values[1];
|
|
if ((x_79 < x_81)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_85 : i32 = x_8.x_GLF_uniform_int_values[3];
|
|
let x_87 : i32 = x_8.x_GLF_uniform_int_values[3];
|
|
let x_89 : i32 = x_8.x_GLF_uniform_int_values[3];
|
|
let x_91 : i32 = x_8.x_GLF_uniform_int_values[3];
|
|
let x_93 : i32 = a;
|
|
indexable = array<i32, 4>(x_85, x_87, x_89, x_91);
|
|
let x_95 : i32 = indexable[x_93];
|
|
let x_96 : i32 = *(x);
|
|
if ((x_95 > x_96)) {
|
|
if (true) {
|
|
let x_105 : i32 = x_8.x_GLF_uniform_int_values[3];
|
|
return x_105;
|
|
} else {
|
|
let x_107 : i32 = x_8.x_GLF_uniform_int_values[3];
|
|
a = x_107;
|
|
}
|
|
} else {
|
|
if (true) {
|
|
let x_111 : i32 = x_8.x_GLF_uniform_int_values[4];
|
|
return x_111;
|
|
}
|
|
}
|
|
|
|
continuing {
|
|
let x_112 : i32 = i;
|
|
i = (x_112 + 1);
|
|
}
|
|
}
|
|
let x_115 : i32 = x_8.x_GLF_uniform_int_values[0];
|
|
return x_115;
|
|
}
|
|
|
|
fn main_1() {
|
|
var a_1 : i32;
|
|
var param : i32;
|
|
var param_1 : i32;
|
|
let x_39 : i32 = x_8.x_GLF_uniform_int_values[0];
|
|
param = x_39;
|
|
let x_40 : i32 = func_i1_(&(param));
|
|
a_1 = x_40;
|
|
let x_42 : i32 = x_8.x_GLF_uniform_int_values[3];
|
|
param_1 = x_42;
|
|
let x_43 : i32 = func_i1_(&(param_1));
|
|
let x_44 : i32 = a_1;
|
|
a_1 = (x_44 + x_43);
|
|
let x_46 : i32 = a_1;
|
|
let x_48 : i32 = x_8.x_GLF_uniform_int_values[2];
|
|
if ((x_46 == x_48)) {
|
|
let x_54 : i32 = x_8.x_GLF_uniform_int_values[3];
|
|
let x_57 : i32 = x_8.x_GLF_uniform_int_values[0];
|
|
let x_60 : i32 = x_8.x_GLF_uniform_int_values[0];
|
|
let x_63 : i32 = x_8.x_GLF_uniform_int_values[3];
|
|
x_GLF_color = vec4<f32>(f32(x_54), f32(x_57), f32(x_60), f32(x_63));
|
|
} else {
|
|
let x_67 : i32 = x_8.x_GLF_uniform_int_values[0];
|
|
let x_68 : f32 = f32(x_67);
|
|
x_GLF_color = vec4<f32>(x_68, x_68, x_68, x_68);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|