James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

127 lines
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#include <metal_stdlib>
using namespace metal;
struct S {
int a;
int b;
int c;
};
struct buf0 {
/* 0x0000 */ int one;
};
struct tint_array_wrapper {
S arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_10, thread float4* const tint_symbol_3) {
int x_43 = 0;
bool x_44 = false;
tint_array_wrapper arr = {};
S param = {};
int param_1 = 0;
while (true) {
int x_50 = 0;
x_50 = x_10.one;
arr.arr[x_50].a = 2;
int const x_53 = arr.arr[1].a;
if ((x_53 < 1)) {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
x_44 = true;
break;
} else {
S const x_60 = arr.arr[1];
param = x_60;
param_1 = as_type<int>((as_type<uint>(2) + as_type<uint>(as_type<int>(x_50))));
int const x_61 = param_1;
S const x_63 = param;
S x_64_1 = x_63;
x_64_1.a = x_61;
S const x_64 = x_64_1;
param = x_64;
S const x_65 = param;
if ((x_65.a == 2)) {
S const x_70 = param;
S x_71_1 = x_70;
x_71_1.a = 9;
S const x_71 = x_71_1;
param = x_71;
}
int const x_72 = param_1;
S const x_75 = param;
S x_76_1 = x_75;
x_76_1.b = as_type<int>((as_type<uint>(x_72) + as_type<uint>(1)));
S const x_76 = x_76_1;
param = x_76;
int const x_77 = param_1;
S const x_80 = param;
S x_81_1 = x_80;
x_81_1.c = as_type<int>((as_type<uint>(x_77) + as_type<uint>(2)));
S const x_81 = x_81_1;
param = x_81;
S const x_82 = param;
if ((x_82.b == 2)) {
S const x_87 = param;
S x_88_1 = x_87;
x_88_1.b = 7;
S const x_88 = x_88_1;
param = x_88;
}
S const x_89 = param;
S const x_91 = param;
S const x_94 = param;
x_43 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_89.a) + as_type<uint>(x_91.b)))) + as_type<uint>(x_94.c)));
int const x_97 = x_43;
if ((x_97 == 12)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
}
x_44 = true;
break;
}
return;
}
main_out tint_symbol_inner(constant buf0& x_10, thread float4* const tint_symbol_4) {
main_1(x_10, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_10 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_10, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
int func_struct_S_i1_i1_i11_i1_(thread S* const s, thread int* const x) {
int const x_103 = *(x);
(*(s)).a = x_103;
int const x_105 = (*(s)).a;
if ((x_105 == 2)) {
(*(s)).a = 9;
}
int const x_109 = *(x);
(*(s)).b = as_type<int>((as_type<uint>(x_109) + as_type<uint>(1)));
int const x_112 = *(x);
(*(s)).c = as_type<int>((as_type<uint>(x_112) + as_type<uint>(2)));
int const x_115 = (*(s)).b;
if ((x_115 == 2)) {
(*(s)).b = 7;
}
int const x_119 = (*(s)).a;
int const x_120 = (*(s)).b;
int const x_122 = (*(s)).c;
return as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_119) + as_type<uint>(x_120)))) + as_type<uint>(x_122)));
}