Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

105 lines
3.1 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 4>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 4>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
[[group(0), binding(1)]] var<uniform> x_10 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : u32;
var values : vec4<f32>;
var ref : vec4<f32>;
var x_85 : bool;
var x_101 : bool;
var x_117 : bool;
var x_86_phi : bool;
var x_102_phi : bool;
var x_118_phi : bool;
a = pack2x16float(vec2<f32>(1.0, 1.0));
let x_38 : u32 = a;
values = unpack4x8unorm(x_38);
let x_41 : f32 = x_8.x_GLF_uniform_float_values[3];
let x_43 : f32 = x_8.x_GLF_uniform_float_values[1];
let x_45 : f32 = x_8.x_GLF_uniform_float_values[0];
let x_48 : f32 = x_8.x_GLF_uniform_float_values[3];
let x_50 : f32 = x_8.x_GLF_uniform_float_values[0];
let x_53 : f32 = x_8.x_GLF_uniform_float_values[1];
let x_55 : f32 = x_8.x_GLF_uniform_float_values[0];
ref = vec4<f32>(x_41, (x_43 / x_45), (x_48 / x_50), (x_53 / x_55));
let x_59 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_61 : f32 = values[x_59];
let x_63 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_65 : f32 = ref[x_63];
let x_69 : f32 = x_8.x_GLF_uniform_float_values[2];
let x_70 : bool = (abs((x_61 - x_65)) < x_69);
x_86_phi = x_70;
if (x_70) {
let x_74 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_76 : f32 = values[x_74];
let x_78 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_80 : f32 = ref[x_78];
let x_84 : f32 = x_8.x_GLF_uniform_float_values[2];
x_85 = (abs((x_76 - x_80)) < x_84);
x_86_phi = x_85;
}
let x_86 : bool = x_86_phi;
x_102_phi = x_86;
if (x_86) {
let x_90 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_92 : f32 = values[x_90];
let x_94 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_96 : f32 = ref[x_94];
let x_100 : f32 = x_8.x_GLF_uniform_float_values[2];
x_101 = (abs((x_92 - x_96)) < x_100);
x_102_phi = x_101;
}
let x_102 : bool = x_102_phi;
x_118_phi = x_102;
if (x_102) {
let x_106 : i32 = x_10.x_GLF_uniform_int_values[2];
let x_108 : f32 = values[x_106];
let x_110 : i32 = x_10.x_GLF_uniform_int_values[2];
let x_112 : f32 = ref[x_110];
let x_116 : f32 = x_8.x_GLF_uniform_float_values[2];
x_117 = (abs((x_108 - x_112)) < x_116);
x_118_phi = x_117;
}
let x_118 : bool = x_118_phi;
if (x_118) {
let x_123 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_126 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_129 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_132 : i32 = x_10.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_123), f32(x_126), f32(x_129), f32(x_132));
} else {
let x_136 : i32 = x_10.x_GLF_uniform_int_values[0];
let x_137 : f32 = f32(x_136);
x_GLF_color = vec4<f32>(x_137, x_137, x_137, x_137);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}