Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

98 lines
2.2 KiB
WebGPU Shading Language

struct S {
data : i32;
};
type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_struct_S_i11_i1_(s : ptr<function, S>, x : ptr<function, i32>) {
let x_103 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_105 : i32 = x_9.x_GLF_uniform_int_values[0];
if ((x_103 == x_105)) {
return;
}
let x_109 : i32 = *(x);
(*(s)).data = x_109;
return;
}
fn main_1() {
var i : i32;
var arr : array<S, 10>;
var index : i32;
var param : S;
var param_1 : i32;
var param_2 : S;
var param_3 : i32;
i = 0;
loop {
let x_43 : i32 = i;
if ((x_43 < 10)) {
} else {
break;
}
let x_46 : i32 = i;
arr[x_46].data = 0;
continuing {
let x_48 : i32 = i;
i = (x_48 + 1);
}
}
let x_51 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_53 : i32 = x_9.x_GLF_uniform_int_values[0];
if ((x_51 == x_53)) {
let x_58 : i32 = index;
let x_60 : S = arr[x_58];
param = x_60;
let x_61 : i32 = index;
param_1 = x_61;
func_struct_S_i11_i1_(&(param), &(param_1));
let x_63 : S = param;
arr[x_58] = x_63;
} else {
let x_66 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_68 : S = arr[x_66];
param_2 = x_68;
let x_70 : i32 = x_9.x_GLF_uniform_int_values[1];
param_3 = x_70;
func_struct_S_i11_i1_(&(param_2), &(param_3));
let x_72 : S = param_2;
arr[x_66] = x_72;
}
let x_75 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_77 : i32 = arr[x_75].data;
let x_79 : i32 = x_9.x_GLF_uniform_int_values[1];
if ((x_77 == x_79)) {
let x_85 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_88 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_91 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_94 : i32 = x_9.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(f32(x_85), f32(x_88), f32(x_91), f32(x_94));
} else {
let x_98 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_99 : f32 = f32(x_98);
x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}