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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
98 lines
2.2 KiB
WebGPU Shading Language
98 lines
2.2 KiB
WebGPU Shading Language
struct S {
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data : i32;
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};
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type Arr = [[stride(16)]] array<i32, 3>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_struct_S_i11_i1_(s : ptr<function, S>, x : ptr<function, i32>) {
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let x_103 : i32 = x_9.x_GLF_uniform_int_values[1];
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let x_105 : i32 = x_9.x_GLF_uniform_int_values[0];
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if ((x_103 == x_105)) {
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return;
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}
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let x_109 : i32 = *(x);
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(*(s)).data = x_109;
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return;
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}
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fn main_1() {
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var i : i32;
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var arr : array<S, 10>;
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var index : i32;
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var param : S;
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var param_1 : i32;
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var param_2 : S;
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var param_3 : i32;
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i = 0;
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loop {
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let x_43 : i32 = i;
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if ((x_43 < 10)) {
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} else {
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break;
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}
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let x_46 : i32 = i;
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arr[x_46].data = 0;
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continuing {
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let x_48 : i32 = i;
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i = (x_48 + 1);
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}
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}
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let x_51 : i32 = x_9.x_GLF_uniform_int_values[1];
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let x_53 : i32 = x_9.x_GLF_uniform_int_values[0];
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if ((x_51 == x_53)) {
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let x_58 : i32 = index;
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let x_60 : S = arr[x_58];
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param = x_60;
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let x_61 : i32 = index;
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param_1 = x_61;
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func_struct_S_i11_i1_(&(param), &(param_1));
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let x_63 : S = param;
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arr[x_58] = x_63;
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} else {
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let x_66 : i32 = x_9.x_GLF_uniform_int_values[0];
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let x_68 : S = arr[x_66];
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param_2 = x_68;
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let x_70 : i32 = x_9.x_GLF_uniform_int_values[1];
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param_3 = x_70;
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func_struct_S_i11_i1_(&(param_2), &(param_3));
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let x_72 : S = param_2;
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arr[x_66] = x_72;
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}
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let x_75 : i32 = x_9.x_GLF_uniform_int_values[0];
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let x_77 : i32 = arr[x_75].data;
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let x_79 : i32 = x_9.x_GLF_uniform_int_values[1];
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if ((x_77 == x_79)) {
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let x_85 : i32 = x_9.x_GLF_uniform_int_values[1];
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let x_88 : i32 = x_9.x_GLF_uniform_int_values[0];
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let x_91 : i32 = x_9.x_GLF_uniform_int_values[0];
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let x_94 : i32 = x_9.x_GLF_uniform_int_values[1];
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x_GLF_color = vec4<f32>(f32(x_85), f32(x_88), f32(x_91), f32(x_94));
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} else {
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let x_98 : i32 = x_9.x_GLF_uniform_int_values[0];
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let x_99 : f32 = f32(x_98);
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x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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