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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
98 lines
2.7 KiB
WebGPU Shading Language
98 lines
2.7 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 3>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 4>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[group(0), binding(1)]] var<uniform> x_6 : buf1;
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[[group(0), binding(0)]] var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var m43 : mat4x3<f32>;
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var sums : Arr;
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var i : i32;
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var a : i32;
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var x_67_phi : i32;
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let x_44 : f32 = x_6.x_GLF_uniform_float_values[1];
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let x_48 : vec3<f32> = vec3<f32>(0.0, 0.0, 0.0);
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m43 = mat4x3<f32>(vec3<f32>(x_44, 0.0, 0.0), vec3<f32>(0.0, x_44, 0.0), vec3<f32>(0.0, 0.0, x_44), vec3<f32>(0.0, 0.0, 0.0));
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let x_51 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_53 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_55 : f32 = x_6.x_GLF_uniform_float_values[0];
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m43[x_51][x_53] = x_55;
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let x_58 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_60 : f32 = x_6.x_GLF_uniform_float_values[0];
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let x_62 : f32 = x_6.x_GLF_uniform_float_values[0];
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sums = Arr(x_58, x_60, x_62);
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let x_65 : i32 = x_8.x_GLF_uniform_int_values[0];
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i = x_65;
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x_67_phi = x_65;
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loop {
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let x_67 : i32 = x_67_phi;
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let x_73 : i32 = x_8.x_GLF_uniform_int_values[3];
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if ((x_67 < x_73)) {
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} else {
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break;
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}
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let x_77 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_79 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_81 : f32 = m43[x_67][x_79];
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let x_83 : f32 = sums[x_77];
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sums[x_77] = (x_83 + x_81);
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continuing {
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let x_68 : i32 = (x_67 + 1);
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i = x_68;
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x_67_phi = x_68;
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}
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}
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let x_87 : i32 = x_8.x_GLF_uniform_int_values[1];
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if ((x_87 == 1)) {
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a = 4;
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let x_92 : i32 = x_8.x_GLF_uniform_int_values[2];
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let x_94 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_96 : f32 = m43[4][x_94];
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let x_98 : f32 = sums[x_92];
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sums[x_92] = (x_98 + x_96);
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}
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let x_102 : i32 = x_8.x_GLF_uniform_int_values[1];
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let x_104 : f32 = sums[x_102];
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let x_106 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_108 : f32 = sums[x_106];
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let x_111 : f32 = x_6.x_GLF_uniform_float_values[2];
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if (((x_104 + x_108) == x_111)) {
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let x_117 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_120 : i32 = x_8.x_GLF_uniform_int_values[1];
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let x_123 : i32 = x_8.x_GLF_uniform_int_values[1];
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let x_126 : i32 = x_8.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_117), f32(x_120), f32(x_123), f32(x_126));
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} else {
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let x_130 : i32 = x_8.x_GLF_uniform_int_values[1];
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let x_131 : f32 = f32(x_130);
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x_GLF_color = vec4<f32>(x_131, x_131, x_131, x_131);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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