mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-16 12:21:35 +00:00
This is a major reworking of this transform. The old transform code was getting unwieldy, with part of the complication coming from the handling of multiple return statements. By generating a wrapper function instead, we can avoid a lot of this complexity. The original entry point function is stripped of all shader IO attributes (as well as `stage` and `workgroup_size`), but the body is left unmodified. A new entry point wrapper function is introduced which calls the original function, packing/unpacking the shader inputs as necessary, and propagates the result to the corresponding shader outputs. The new code has been refactored to use a state object with the different parts of the transform split into separate functions, which makes it much more manageable. Fixed: tint:1076 Bug: tint:920 Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
84 lines
1.8 KiB
HLSL
84 lines
1.8 KiB
HLSL
cbuffer cbuffer_x_5 : register(b0, space0) {
|
|
uint4 x_5[1];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void x_51() {
|
|
discard;
|
|
}
|
|
|
|
void main_1() {
|
|
while (true) {
|
|
bool x_31 = false;
|
|
bool x_30_phi = false;
|
|
x_30_phi = false;
|
|
while (true) {
|
|
bool x_31_phi = false;
|
|
const bool x_30 = x_30_phi;
|
|
while (true) {
|
|
float4 x_52 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
float4 x_54 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
float4 x_55_phi = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
const float x_36 = asfloat(x_5[0].y);
|
|
x_31_phi = x_30;
|
|
if ((x_36 > 0.0f)) {
|
|
} else {
|
|
break;
|
|
}
|
|
while (true) {
|
|
const float x_46 = asfloat(x_5[0].x);
|
|
if ((x_46 > 0.0f)) {
|
|
x_51();
|
|
x_52 = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
x_55_phi = x_52;
|
|
break;
|
|
}
|
|
x_54 = (float4(1.0f, 0.0f, 0.0f, 1.0f) + float4(x_46, x_46, x_46, x_46));
|
|
x_55_phi = x_54;
|
|
break;
|
|
}
|
|
x_GLF_color = x_55_phi;
|
|
x_31_phi = true;
|
|
break;
|
|
}
|
|
x_31 = x_31_phi;
|
|
if (x_31) {
|
|
break;
|
|
} else {
|
|
{
|
|
x_30_phi = x_31;
|
|
}
|
|
continue;
|
|
}
|
|
{
|
|
x_30_phi = x_31;
|
|
}
|
|
}
|
|
if (x_31) {
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
main_out main_inner() {
|
|
main_1();
|
|
const main_out tint_symbol_2 = {x_GLF_color};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
tint_symbol main() {
|
|
const main_out inner_result = main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
return wrapper_result;
|
|
}
|