James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

115 lines
2.3 KiB
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float makeFrame_() {
float x_60 = 0.0f;
float x_63_phi = 0.0f;
while (true) {
bool x_41 = false;
float x_44 = 0.0f;
float x_45 = 0.0f;
bool x_42 = false;
bool x_41_phi = false;
int x_8_phi = 0;
float x_44_phi = 0.0f;
float x_60_phi = 0.0f;
bool x_61_phi = false;
x_41_phi = false;
x_8_phi = 0;
x_44_phi = 0.0f;
while (true) {
float x_50 = 0.0f;
int x_9 = 0;
bool x_52 = false;
int x_7 = 0;
float x_50_phi = 0.0f;
int x_9_phi = 0;
bool x_52_phi = false;
float x_45_phi = 0.0f;
bool x_42_phi = false;
x_41 = x_41_phi;
const int x_8 = x_8_phi;
x_44 = x_44_phi;
x_60_phi = x_44;
x_61_phi = x_41;
if ((x_8 < 1)) {
} else {
break;
}
x_50_phi = x_44;
x_9_phi = x_8;
x_52_phi = x_41;
while (true) {
x_50 = x_50_phi;
x_9 = x_9_phi;
x_52 = x_52_phi;
const float x_54 = asfloat(x_6[0].y);
x_45_phi = x_50;
x_42_phi = x_52;
if ((1 < int(x_54))) {
} else {
break;
}
x_45_phi = 1.0f;
x_42_phi = true;
break;
{
x_50_phi = 0.0f;
x_9_phi = 0;
x_52_phi = false;
}
}
x_45 = x_45_phi;
x_42 = x_42_phi;
x_60_phi = x_45;
x_61_phi = x_42;
if (x_42) {
break;
}
{
x_7 = asint((x_9 + asint(1)));
x_41_phi = x_42;
x_8_phi = x_7;
x_44_phi = x_45;
}
}
x_60 = x_60_phi;
const bool x_61 = x_61_phi;
x_63_phi = x_60;
if (x_61) {
break;
}
x_63_phi = 1.0f;
break;
}
return x_63_phi;
}
void main_1() {
const float x_34 = makeFrame_();
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}