Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

86 lines
1.8 KiB
WebGPU Shading Language

[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var k : i32;
var GLF_dead0j : i32;
var donor_replacementGLF_dead0stack : array<i32, 10>;
var donor_replacementGLF_dead0top : i32;
var x_54 : i32;
var matrix_b : vec4<f32>;
var b : i32;
k = 0;
loop {
let x_12 : i32 = k;
if ((x_12 < 4)) {
} else {
break;
}
let x_62 : f32 = x_6.injectionSwitch.y;
if ((0.0 > x_62)) {
GLF_dead0j = 1;
loop {
let x_13 : i32 = donor_replacementGLF_dead0stack[0];
if ((1 <= x_13)) {
} else {
break;
}
}
let x_14 : i32 = donor_replacementGLF_dead0top;
let x_15 : i32 = donor_replacementGLF_dead0top;
if (((x_14 >= 0) && (x_15 < 9))) {
let x_16 : i32 = donor_replacementGLF_dead0top;
let x_17 : i32 = (x_16 + 1);
donor_replacementGLF_dead0top = x_17;
x_54 = x_17;
} else {
x_54 = 0;
}
let x_18 : i32 = x_54;
donor_replacementGLF_dead0stack[x_18] = 1;
}
matrix_b = vec4<f32>(0.0, 0.0, 0.0, 0.0);
b = 3;
loop {
let x_19 : i32 = b;
if ((x_19 >= 0)) {
} else {
break;
}
let x_20 : i32 = b;
let x_21 : i32 = b;
let x_87 : f32 = matrix_b[x_21];
matrix_b[x_20] = (x_87 - 1.0);
continuing {
let x_22 : i32 = b;
b = (x_22 - 1);
}
}
continuing {
let x_24 : i32 = k;
k = (x_24 + 1);
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}