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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
86 lines
1.8 KiB
WebGPU Shading Language
86 lines
1.8 KiB
WebGPU Shading Language
[[block]]
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struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var k : i32;
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var GLF_dead0j : i32;
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var donor_replacementGLF_dead0stack : array<i32, 10>;
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var donor_replacementGLF_dead0top : i32;
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var x_54 : i32;
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var matrix_b : vec4<f32>;
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var b : i32;
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k = 0;
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loop {
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let x_12 : i32 = k;
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if ((x_12 < 4)) {
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} else {
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break;
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}
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let x_62 : f32 = x_6.injectionSwitch.y;
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if ((0.0 > x_62)) {
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GLF_dead0j = 1;
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loop {
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let x_13 : i32 = donor_replacementGLF_dead0stack[0];
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if ((1 <= x_13)) {
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} else {
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break;
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}
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}
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let x_14 : i32 = donor_replacementGLF_dead0top;
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let x_15 : i32 = donor_replacementGLF_dead0top;
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if (((x_14 >= 0) && (x_15 < 9))) {
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let x_16 : i32 = donor_replacementGLF_dead0top;
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let x_17 : i32 = (x_16 + 1);
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donor_replacementGLF_dead0top = x_17;
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x_54 = x_17;
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} else {
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x_54 = 0;
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}
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let x_18 : i32 = x_54;
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donor_replacementGLF_dead0stack[x_18] = 1;
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}
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matrix_b = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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b = 3;
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loop {
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let x_19 : i32 = b;
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if ((x_19 >= 0)) {
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} else {
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break;
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}
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let x_20 : i32 = b;
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let x_21 : i32 = b;
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let x_87 : f32 = matrix_b[x_21];
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matrix_b[x_20] = (x_87 - 1.0);
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continuing {
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let x_22 : i32 = b;
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b = (x_22 - 1);
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}
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}
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continuing {
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let x_24 : i32 = k;
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k = (x_24 + 1);
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}
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}
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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