Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

122 lines
2.8 KiB
WebGPU Shading Language

[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var GLF_dead5cols : i32;
var GLF_dead5rows : i32;
var GLF_dead5c : i32;
var GLF_dead5r : i32;
var msb10 : i32;
var donor_replacementGLF_dead5sums : array<f32, 9>;
i = 0;
loop {
let x_45 : i32 = i;
let x_47 : f32 = x_6.injectionSwitch.x;
if ((x_45 >= i32(x_47))) {
break;
}
let x_53 : f32 = x_6.injectionSwitch.y;
if ((0.0 > x_53)) {
GLF_dead5cols = 2;
loop {
let x_61 : i32 = GLF_dead5cols;
if ((x_61 <= 4)) {
} else {
break;
}
GLF_dead5rows = 2;
loop {
let x_68 : i32 = GLF_dead5rows;
if ((x_68 <= 4)) {
} else {
break;
}
GLF_dead5c = 0;
loop {
let x_75 : i32 = GLF_dead5c;
let x_76 : i32 = GLF_dead5cols;
if ((x_75 < x_76)) {
} else {
break;
}
GLF_dead5r = 0;
loop {
let x_83 : i32 = GLF_dead5r;
let x_84 : i32 = GLF_dead5rows;
if ((x_83 < x_84)) {
} else {
break;
}
let x_87 : i32 = msb10;
switch(x_87) {
case 1, 8: {
let x_90 : i32 = msb10;
let x_92 : i32 = msb10;
let x_95 : i32 = msb10;
let x_96 : i32 = select(0, x_95, ((x_90 >= 0) && (x_92 < 9)));
let x_98 : f32 = donor_replacementGLF_dead5sums[x_96];
donor_replacementGLF_dead5sums[x_96] = (x_98 + 1.0);
}
default: {
}
}
continuing {
let x_101 : i32 = GLF_dead5r;
GLF_dead5r = (x_101 + 1);
}
}
continuing {
let x_103 : i32 = GLF_dead5c;
GLF_dead5c = (x_103 + 1);
}
}
let x_105 : i32 = msb10;
msb10 = (x_105 + 1);
continuing {
let x_107 : i32 = GLF_dead5rows;
GLF_dead5rows = (x_107 + 1);
}
}
continuing {
let x_109 : i32 = GLF_dead5cols;
GLF_dead5cols = (x_109 + 1);
}
}
}
let x_111 : i32 = i;
i = (x_111 + 1);
continuing {
let x_113 : i32 = i;
if ((x_113 < 200)) {
} else {
break;
}
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}