Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

80 lines
1.6 KiB
WebGPU Shading Language

[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> gv : f32;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var lv : f32;
var x_43 : f32;
var GLF_live5r : i32;
var GLF_live5_looplimiter6 : i32;
let x_45 : f32 = x_7.injectionSwitch.y;
if ((1.0 > x_45)) {
let x_50 : f32 = gv;
x_43 = abs(x_50);
} else {
x_43 = 260.0;
}
let x_52 : f32 = x_43;
lv = x_52;
let x_53 : f32 = lv;
if ((i32(x_53) < 250)) {
let x_58 : f32 = lv;
if ((i32(x_58) < 180)) {
let x_64 : f32 = lv;
let x_65 : f32 = clamp(x_64, 1.0, 1.0);
} else {
let x_67 : f32 = gl_FragCoord.y;
if ((x_67 < 0.0)) {
let x_71 : f32 = lv;
if ((i32(x_71) < 210)) {
loop {
continuing {
if (true) {
} else {
break;
}
}
}
}
GLF_live5r = 0;
loop {
if (true) {
} else {
break;
}
let x_11 : i32 = GLF_live5_looplimiter6;
if ((x_11 >= 6)) {
break;
}
let x_12 : i32 = GLF_live5_looplimiter6;
GLF_live5_looplimiter6 = (x_12 + 1);
}
}
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}