James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

60 lines
1.5 KiB
HLSL

struct struct_base {
int data;
int leftIndex;
int rightIndex;
};
static struct_base struct_array[3] = (struct_base[3])0;
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int index = 0;
const struct_base tint_symbol_2 = {1, 1, 1};
const struct_base tint_symbol_3 = {1, 1, 1};
const struct_base tint_symbol_4 = {1, 1, 1};
const struct_base tint_symbol_5[3] = {tint_symbol_2, tint_symbol_3, tint_symbol_4};
struct_array = tint_symbol_5;
index = 1;
struct_array[1].rightIndex = 1;
const int x_39 = struct_array[1].leftIndex;
if ((x_39 == 1)) {
const float x_45 = asfloat(x_8[0].x);
const int x_48 = struct_array[int(x_45)].rightIndex;
index = x_48;
} else {
const float x_50 = asfloat(x_8[0].y);
const int x_53 = struct_array[int(x_50)].leftIndex;
index = x_53;
}
const int x_55 = struct_array[1].leftIndex;
if ((x_55 == 1)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_6 = {x_GLF_color};
return tint_symbol_6;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}