James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00

111 lines
2.3 KiB
HLSL

cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
int value = 0;
float y = 0.0f;
int x_31_phi = 0;
i = 0;
x_31_phi = 0;
while (true) {
const int x_31 = x_31_phi;
const float x_37 = asfloat(x_6[0].x);
if ((x_31 < (2 + int(x_37)))) {
} else {
break;
}
float x_55_phi = 0.0f;
float x_46_phi = 0.0f;
value = x_31;
y = 0.5f;
x_55_phi = 0.5f;
x_46_phi = 0.5f;
switch(x_31) {
case 0: {
const float x_54 = (0.5f + 0.5f);
y = x_54;
x_55_phi = x_54;
/* fallthrough */
{
const float x_47 = clamp(1.0f, 0.5f, x_55_phi);
y = x_47;
x_46_phi = x_47;
/* fallthrough */
}
{
/* fallthrough */
}
{
if ((x_46_phi == 1.0f)) {
x_GLF_color = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f);
return;
}
}
break;
}
case 1: {
const float x_47 = clamp(1.0f, 0.5f, x_55_phi);
y = x_47;
x_46_phi = x_47;
/* fallthrough */
{
/* fallthrough */
}
{
if ((x_46_phi == 1.0f)) {
x_GLF_color = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f);
return;
}
}
break;
}
default: {
/* fallthrough */
{
if ((x_46_phi == 1.0f)) {
x_GLF_color = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f);
return;
}
}
break;
}
case 2: {
if ((x_46_phi == 1.0f)) {
x_GLF_color = float4(float((x_31 + 1)), 0.0f, 0.0f, 1.0f);
return;
}
break;
}
}
{
const int x_32 = (x_31 + 1);
i = x_32;
x_31_phi = x_32;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}