Alastair Donaldson f7e73d4ee3 Add tests derived from VK-GL-CTS
This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit
571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was
followed:

- Those .amber files in VK-GL-CTS wholly owned by Google were
  identified

- All GLSL and SPIR-V shaders were extracted from the Amber files and
  converted into SPIR-V binaries

- The compact-ids pass of spirv-opt was applied to each binary

- Duplicate binaries were removed

- spirv-opt -O was used to obtain an optimized version of each remaining
  binary, with duplicates discarded

- Binaries that failed validation using spirv-val with target
  environment SPIR-V 1.3 were discarded

- Those binaries that tint could not successfully convert into WGSL were
  put aside for further investigation

- SPIR-V assembly versions of the remaining binaries are included in
  this CL

- test-runner with -generate-expected and -generate-skip was used to
  generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these
  SPIR-V assembly tests

- Each successfully-generated .expected.wgsl is included in this CL
  again, as a WGLSL test

- test-runner with -generate-expected and -generate-skip was used again,
  to generate expected outputs for these WGSL tests

Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-07-23 13:10:12 +00:00

70 lines
1.2 KiB
WebGPU Shading Language

[[block]]
struct buf0 {
matrix_a_uni : mat4x4<f32>;
};
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x : i32;
var matrix_u : vec4<f32>;
var b : i32;
var matrix_b : vec4<f32>;
var x_42 : vec4<f32>;
x = 4;
loop {
let x_10 : i32 = x;
if ((x_10 >= 1)) {
} else {
break;
}
let x_11 : i32 = x;
matrix_u[x_11] = 1.0;
continuing {
let x_12 : i32 = x;
x = (x_12 - 1);
}
}
b = 4;
loop {
let x_55 : f32 = x_8.matrix_a_uni[0].x;
if ((x_55 < -1.0)) {
} else {
break;
}
let x_14 : i32 = b;
let x_15 : i32 = b;
if ((x_15 > 1)) {
let x_62 : vec4<f32> = matrix_b;
let x_63 : vec4<f32> = matrix_b;
x_42 = min(x_62, x_63);
} else {
let x_65 : vec4<f32> = matrix_u;
x_42 = x_65;
}
let x_67 : f32 = x_42.y;
matrix_b[x_14] = x_67;
continuing {
let x_16 : i32 = b;
b = (x_16 - 1);
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}