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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
40 lines
1.7 KiB
Plaintext
40 lines
1.7 KiB
Plaintext
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %color_out %gl_FragCoord
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 430
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OpName %main "main"
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OpName %color_out "color_out"
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OpName %texture "texture"
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OpName %gl_FragCoord "gl_FragCoord"
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OpDecorate %color_out Location 0
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OpDecorate %texture DescriptorSet 0
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OpDecorate %texture Binding 0
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OpDecorate %texture NonWritable
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OpDecorate %gl_FragCoord BuiltIn FragCoord
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%void = OpTypeVoid
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%7 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%color_out = OpVariable %_ptr_Output_v4float Output
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%11 = OpTypeImage %float 2D 0 0 0 2 Rgba8
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%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
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%texture = OpVariable %_ptr_UniformConstant_11 UniformConstant
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
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%v2float = OpTypeVector %float 2
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%int = OpTypeInt 32 1
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%v2int = OpTypeVector %int 2
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%main = OpFunction %void None %7
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%17 = OpLabel
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%18 = OpLoad %11 %texture
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%19 = OpLoad %v4float %gl_FragCoord
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%20 = OpVectorShuffle %v2float %19 %19 0 1
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%21 = OpConvertFToS %v2int %20
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%22 = OpImageRead %v4float %18 %21
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OpStore %color_out %22
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OpReturn
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OpFunctionEnd
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