45 lines
731 B
Plaintext
45 lines
731 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
|
|
struct frexp_result_vec2 {
|
|
float2 sig;
|
|
int2 exp;
|
|
};
|
|
frexp_result_vec2 tint_frexp(float2 param_0) {
|
|
int2 exp;
|
|
float2 sig = frexp(param_0, exp);
|
|
return {sig, exp};
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
void frexp_4bdfc7() {
|
|
frexp_result_vec2 res = tint_frexp(float2());
|
|
}
|
|
|
|
float4 vertex_main_inner() {
|
|
frexp_4bdfc7();
|
|
return float4();
|
|
}
|
|
|
|
vertex tint_symbol vertex_main() {
|
|
float4 const inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main() {
|
|
frexp_4bdfc7();
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main() {
|
|
frexp_4bdfc7();
|
|
return;
|
|
}
|
|
|